3D Artist
TryMyGames

28 ianuarie 2025

Chișinău, Rîșcani
Orice experiență
De la 800 Până la 2 000 USD
Full-time
Orice studii
În locația angajatorului
Angajăm și persoane cu dizabilități

3D Artist

TryMyGames Studio is looking for a highly skilled 3D Artist. In this position, your responsibilities will include the creation of 3D models, characters, environments and props, UV unwrapping, texturing and optimization. 

What We Offer:

  • Competitive salary reviewed regularly based on personal achievements.
  • Comprehensive social benefits package, including medical insurance.
  • The opportunity to work with a talented and passionate team, with potential for rapid professional growth.
  • Interesting and ambitious tasks.
  • Comfortable workspace.

Responsibilities:

  • Design and create high-quality 3D models, UV unwrapping, textures, in line with project specifications and production deadlines
  • Create 3D assets for environments, characters, and props.
  • Assist in defining the visual direction for a project and maintaining this direction throughout all phases of development.
  • Understand the capabilities and limitations of the game engine and platform, and create assets that adhere to their constraints.
  • Stay up-to-date with the latest 3D design trends, techniques, and technologies.

Qualifications:

  • Proficient in 3D modeling software (Blender preferred); 3D sculpting (Zbrush) and texture painting software (such as Substance Painter, 3D Coat or Photoshop).
  • Understanding of the game development process, from concept to final polish.
  • Strong portfolio showcasing your 3D art skills and creativity.
  • Solid understanding of form, shape, structure, and silhouette, and how they relate to 3D modeling.
  • Strong grasp of lighting, texturing, and animation.
  • Ability to work well within a team.
  • Excellent communication and problem-solving skills.

Preferred Qualifications:

  • Proficiency in preparing and exporting assets to Unity;
  • Ability to create Shaders;
  • Skills in creating Particle Systems;
  • Experience with scene lighting;
  • Strong artistic and technical insights;
  • Experience with character and machinery animation

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